OVERVIEW
The original Fiasco is a highly collaborative GM-less storytelling game that nearly always ends in failure, death, dismemberment… Well, in a fiasco. That’s kind of the point. But what if you want something a little more… Well, not such a shit show…
After the Collapse is a climate change science fiction (clifi) and solarpunk playset that uses a Fiasco mod called (Not Such a) Fiasco.
While (Not Such a) Fiasco is very much based on the original Fiasco, we have made a few modifications to the game to enable some of the opportunities we wanted to make available to players.
WHAT IS (Not Such a) FIASCO?
Fiasco, which this game is based on, is a GM-less storytelling game inspired by cinematic tales of small-time capers gone disastrously wrong. In (Not Such a) Fiasco, you’ll tell a story about ordinary people trying to find their way in a world that is a fiasco, that is rapidly (and not so rapidly) changing around them, and players are trying to make it not such a fiasco. Less a Coen brothers’ film, more so an Octavia Butler or Ursula K. LeGuin novel.
The goal of this game is to tell a fun story about humanity and change with your friends. Bad things will inevitably happen to the characters you control, and the game will work best if you work together to find the most interesting ways to navigate these waters and build a better world.
(Not Such a) Fiasco uses the softer Tilt Table that has been modified, as well as a modified Aftermath to enable borked endings less likely.
The Score
“Anyone can do a dystopia these days just by making a collage of newspaper headlines, but utopias are hard, and important, because we need to imagine what it might be like if we did things well enough to say to our kids, we did our best, this is about as good as it was when it was handed to us, take care of it and do better.”
Kim Stanley Robinson in an interview with Terry Bisson
We are all now feeling the climate change in full force. The ice caps have largely disappeared, and the sea has swallowed up the majority of coastal metropolises. Deserts have expanded or transformed what was once the “bread baskets” of the world. Many governments have fallen as they became unable, or unwilling, to provide their citizens with the most basic of infrastructure, support, or care.
We turn to each other now, to small self-governing and self-sustaining settlements and decentralized networks. Powered by renewable energy, harvested from the sun and the wind, growing what we can and trading for the rest.
Get more in character with help from Miss Olivia Louise’s character concept post.
“Solarpunk is another relatively young movement that’s very positive and has a lot of focus on technological solutions at the local level. I associate that with youth maker culture, looking at kind of local solutions, local energy grids, ways of creating autonomous functioning systems of the larger structures of society break down. Climate fiction to me is about loving the world, and not being afraid to continue to love the world, even in a moment of mass extinction.”
-Stephanie LeMenager https://www.youtube.com/watch?v=P9XuxHtfOxQ
Includes:
- Playset with Insta-Setup
- Modified Tilt
- Modified Aftermath
- Glossary
Requirements:
2-6 Players
Ages: 13+
Note: Will need Fiasco original game for play instructions.
Instructions: Download pdf, share and play with 2-5 other players, can be played virtually over video chat.