About Us

Who Are We?

Affinity Games is a creative game design collective started by Hermione Banger (@hermionebanger) and Casey O’Donnell (@caseyodonnell) in 2018 and has since grown.

We are expanding what it means to play and belong together.

Members:

Hermione (Hermi) Banger

Hermi is a non-binary [they/them] writer, game developer, farmer and witch. They have been farming for over 10 years, learning methods of sustainable and regenerative agriculture. They released their first non-digital game, “Fellowship of Fools: The (Friendship) Game” in 2018. They have worked on Fellowship of Fools, HAZMAT, After the Collapse, and Creative Dying. You can find them on twitter @hermionebanger.

Casey O’Donnell

Casey O’Donnell is a queer CIS white guy [he/him]. He is an Associate Professor in the Department of Media and Information at Michigan State University. His research examines the creative collaborative work of videogame design and development. His book about the “AAA” game industry, “Developer’s Dilemma” is published by MIT Press. Casey is an active game developer, releasing “Kerem B’Yavneh,” in 2016 and “Fellowship of Fools: The (Friendship) Game” in 2018. You can find him on twitter @caseyodonnell.

Megan (Meg) Miller

Meg [she/her] is founder of the Creative Dying Project (CreativeDying.org) and a postdoctoral researcher at the University of Wisconsin-Madison School of Nursing. She has been a Registered Nurse since 2015, gaining experience in hospice and palliative care, nursing education and health promotion across the lifespan. Meg is passionate about end-of-life care and is interested in how our relationship to death affects the way we live. She hosts Death Cafes and Death Over Dinner events regularly. Her work focuses on developing mindfulness-based pain management interventions for people with advanced cancer and establishing inclusive, community-based, psychedelic-friendly dying centers.

We have other members, but they have chosen not to publish their bios.