Interview with Lonely Cryptid Media on Affinity Games

Recently we had the pleasure to have an interview with the folks at Lonely Cryptid Media, who sent us some wonderful questions over email that we as a collective then answered and discussed among ourselves. It was an enriching exercise for us as a collective in consensually developing a collaborative writing and editing process for an interview, and to write about and talk about many of the topics we’d been discussing, doing exercises around, and coming to agreements about in our weekly organizational meetings.

Here are the questions we answered in the interview if you want a preview before going over to read it:

Questions:

  • You call your collective Affinity Games. What does that name mean to you? What are you hoping to convey with it?
  • Affinity Games is organized as a collective. What does that mean to you? Why did you choose to organize that way? Who are the members of the collective?
  • What does the day-to-day practice of operating as a collective look like for you?
  • In your “About” section you have a quote that I think is really interesting. “Play is being in the world, through objects, toward others.” By Miguel Sicart. What made you choose this quote to represent your cooperative? What does it mean to you, or what do you hope people get out of it when they read it?
  • Many of your games draw on social theory. Is there any prior knowledge that players should have before jumping into your games?
  • Many of your games are hacks of existing games. For example The Transition Year or No Ticket to Ride. What draws you to hacking games?
  • What makes a particular game good or useful to hack?
  • Are there any games, artists, or creators that inspire your work?
  • One of the projects that seems very special and unique is the Creative Dying Card Game. What is this project about? What inspired it?
  • What can players of the Creative Dying Card Game expect out of the experience of playing?
  • Many of your games are conversational—the encourage players to talk with each other in new ways. What types of conversations do you hope to inspire in your players?
  • What’s the best case scenario that you wish for each person who plays your games? What types of conversations or actions do you hope they will carry with them?
  • Where do you hope Affinity Games will go in the future?
  • Can you tell us about any future projects in the works?
  • Where do you hope we as humans will go in the future? What are your dream(s) for us?

Go check out the interview over at Lonely Cryptid Media!

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